Before thought becomes action, behavior leaves a signal. We build AI that identifies those signals and explains how people act when the stakes are high.

What we do

Mesocort AI turns behavioral signals into measurable intelligence. We observe how people perceive, decide, and act, build AI models around these patterns, and validate them in environments where performance can be measured.

From surprise to recognition. One record of human behaviour.

Our proposed framework follows what happens when a completely novel stimulus meets a player — and how their response changes when the brain recognises the same pattern again.

Model-freeModel-based · Proposed framework

A new stimulus. An individual reaction. A learned pattern.

  1. 01 / Model-free

    Completely novel stimulus

    A surprise with no matching learned pattern for this situation.

  2. 02 / Individual reaction

    Different players. Different reactions.

    An initially unpredictable response, varying from person to person.

    • Engage
    • Withdraw
    • Freeze
  3. 03 / Model-based

    The pattern is recognised

    On a later encounter, a matching pattern in the brain supports a response informed by prior experience.

Transition condition: the same pattern is encountered again and matched to prior experience.

Working hypothesis: initial reactions have a person-specific random component; experience can support subsequent pattern recognition. This progression remains to be tested.

The distinction in this framework: whether the response draws on a learned pattern or arises in a novel situation. Response speed does not define the categories.

A behavioral dataset built frommillions of real human decisions.

5,233

years of cumulative
human activity

Capturing decisions and reactions under pressure.

1,243,564

Gigabytes ofbehavioral data collected

11,985,550

People representedin our datasets

64 Hz

Telemetry granularitydown to 15 ms

One behavioral platform.
Three growing markets.

Mesocort AI starts with a proprietary record of behavior under pressure. We turn it into research that can be challenged, systems that improve training in critical environments, and tools that help competitive players understand performance.

Researcher viewing a connected synthetic population simulation

Research

Behavioral AIresearch

We turn proprietary behavioral datainto models and evidence that can be tested.

Soldier operating a drone during a military training exercise

Dual-use

Behavioral intelligencefor critical environments

We apply behavioral intelligence to training,simulation, and decision-making under pressure.

First-person view of a competitive Counter-Strike match with a visible tactical path

Gaming

Gaming as ourdata engine

Rankacy.com makes competitive gameplaya dense, repeatable behavioral data engine.

People behind
Mesocort AI

LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn